Video game doors are hard to develop and design. Here’s why. - Vox

  Web   Video Game  Door  Design  Dreamoz Tech  
Why video game doors are so hard to get right. Doors are hard because all of game development is hard. Doors are so common in the real world that you probably don’t stop to think about how to operate them.
Video Game Doors Are Hard To Develop And Design Heres Why Vox
Video Game Doors Are Hard To Develop And Design Heres Why Vox

Why video game doors are so hard to get right

Doors are hard because all of game development is hard.

Doors are so common in the real world that you probably don’t stop to think about how to operate them.


But for video game designers, that’s not the case. For a video game door to feel real, it takes a ton of challenging work. Video game doors have to interact seamlessly with their surroundings, make logical sense, and look good too. They have to strike a delicate balance between real-world accuracy and playability. All these factors mean designing a door usually requires work from every department at a game company.

And different types of doors require different amounts of work.


Tier zero: No doors. This is the easiest way to go, and many games take this route. Even games that have doors often have many areas that eliminate doors entirely because they want to avoid the headache.


Tier one: Proximity doors. These are the types of doors you’ll find in a sci-fi game like Halo. They usually slide in on themselves, so they don’t interact with any other objects in the scene. These doors are basically doorways, but with the impediment that you can’t see what’s on the other side until you are nearby.


Tier two: Doors that look like real-world doors. The door has to swing forward and backward. How does the door react if there’s an object in its way? Can the door lock? Do enemy characters and companion characters know how to strategize around the door?

Game characters usually don’t physically touch the door, but they might perform an arm gesture that suggests they’re opening or closing it.


Tier three: Doors that look like real-world doors and characters interact with them. These doors have all the difficulties of tier-two doors plus the added challenge of perceived interactions.

To make interactions look realistic, animators have to painstakingly animate characters’ hands appearing as though they’re grasping and letting go of objects, like doorknobs. Once animated, developers have to figure out the best way to seamlessly transition between the preset animations and the human player’s control.

These same challenges crop up as you try to add almost any element to a game. Doors are hard because all of game development is hard.


Like any great piece of art, the blood, sweat, and tears that go into doors are often invisible. The best doors are the ones that work seamlessly and go unnoticed.


DreamozTech provides an online based SEO management tool dedicated to making you great content. We provide you with solutions for making an engaging website, web applications, with SEO boosting, help in mobile support and much more!

DreamozTech is dedicated to high quality SEO management and much more, with several success stories with our clients. Not sure what you need? Scroll through our blog for advice, or send us a message!

Bring more traffic, use our tools and thrive in the digital world. By creating your free profile, you are one step closer to get the best results. Sign up now! DreamozTech tokens is one of the fastest growing digital tokens.

Built on Waves block chain platform, verified asset, 100% transparent and secure. Earn tokens by referring your friends, connecting your wallet and every time your buy or sell products. Stand out in the digital market and be first to earn tokens from your contents and pages. Empower yourself with the new token to share, works all the time anywhere and everywhere.

Leave a message

Full Name
Email
Mobile
Description